

Expect to do a lot of reading, there's no voice effects either. There are some sound effects thrown in here and there, but the bulk of development was clearly focused on gameplay. Outside of the tunes, there's really very little else. In terms of audio, the music is quite nice. They lack interaction and depth, dare I say it looks old school. If you've treated yourself to some of the more recent strategy games, you might find the graphics lacking in almost all areas. Most of the graphics are hand drawn, which certainly requires a taste. The biggest drawback of KoDP is in the presentation, the audio and the visual. Short games take a few hours to complete, while longer games can take much more time. There are two modes of play in KoDP, a short game or a long game. Balancing economics, trade, religion and war is a challenge. Magic is centered on learning individual mysteries that offer advantages to specific aspects (farming, combat, etc.).ĭespite the lack of control in combat, the gameplay in KoDP is quite rich and detailed. Pre-battle choices, such as using a magical item, may impact the result, but the outcome is very much random. Unfortunately, you're very much removed from combat, with no direct control of the battle itself. Each member is rated from fair to heroic in several categories, but picking the best available person isn't necessarily a good thing, as they may worship a god that conflicts with your ideals.Īside from the numerous elements that require your management, you'll also have to deal with combat. Luckily, ring members are readily available to counsel you on various matters. Obviously there's a lot to handle as tribe leader. Normal management areas include farming, relations, war, clan, magic and exploration. You can loose livestock or fall short on harvest, but developing trade routes can help you survive these hardships. It's almost impossible to survive without trade. Whether you show generosity, mercy, or loyalty to other tribes is important in creating trust in order to trade goods with them, another important factor in KoDP. This isn't going to happen with poor leadership skills. As mentioned earlier, the goal is to be crowned King of Dragon Pass. Managing relationships with your neighbouring clans is key to succeeding in KoDP. Events can range from personal disputes with neighbouring clans, to more global problems. On top of the normal seasonal actions available, random events also occur, each requiring a decision on the gamers' part. The seasons play a big role in the actions you take, for if you decide to attack another clan during harvesting seasons, your food supply will decrease. Some examples of these actions include performing a quest, attacking another tula (land), sending out an emissary for trade / politics, building fortifications, exploring the map, building shrines and temples to your gods, and much more. In each season, with the exception of Sacred, your tribe is allowed to perform two separate actions. A single year cycle consists of seasons of Sea, Fire, Earth, Storm, and Sacred. Gameplay in KoDP revolves around managing your tribe through seasonal turns, over a period of several years. Once you've constructed your tribe, you than enter a tutorial session, an essential process that'll give you a grasp of the game's mechanics. The selection process allows you to characterize and interpret strategic aspects of your tribe. You begin the game by creating and defining your tribe or clan. The object of the game is to become King of Dragon Pass, uniting all the various tribes through diplomacy, magic and battle.

King of Dragon Pass (KoDP) uses the background of Glorantha, the setting from the game Rune Quest.

The outcome is a unique gaming experience that, despite it's shortcoming, is sure to capture the attention of serious strategy gamers. On the other hand, it has a mixture of quests, tribe creation and magic that give it a sort of RPG feel. On one hand, it has the makings of a strategy title with a blend of resource management, battles, and social interaction. It's hard to categorize King of Dragon Pass, from publisher A Sharp.
